Deus Ex Machina

Posts treating on the Deus Ex Machina project


Bringing myths to life: The cast of Deus

Bringing myths to life: The cast of Deus


Posted By on Thursday, November 6, 2014

Rehearsals have begun. This means for the next two months, we’ll be makin’ art with some of Austin’s most creative folks. Jealous? You should be. These thirteen actors are incredible. I know that word gets thrown around a lot these days, but we can prove it. Allow us to show you how unhyperbolic we can be. Funny? Check. Austin theater royalty? Check. Tragic? Check. Critically acclaimed? Check. Bendy? Check. Award...

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12,288

12,288


Posted By on Saturday, November 1, 2014

Tomorrow is the first read through of Deus Ex Machina, which means it’s been a long day of printing and assembling scripts for the team. This got us thinking, exactly how many variations of Deus are there? So we pulled out one of these and got to work. And what discovered is that math has a much leaner way of saying what our playwright took 224 pages to demonstrate: Deus has 12,288 potential variations. Don’t believe us...

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A Night of Hackery

A Night of Hackery


Posted By on Wednesday, June 11, 2014

Tonight I am working furiously with (the formidable programmer) Tim Thomas to finish out a prototype of data capture and visualization for real time voting, just in time for Sunday’s reading of Deus Ex Machina. We are using Twilio as our vote collection system for this prototype, and leveraging the base votr code built by a Twilio staff member. And customizing like mad to bring the data visualization into better shape, to...

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